// FunnyDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "Funny.h"
#include "FunnyDlg.h"
#include "afxdialogex.h"
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CFunnyDlg 对话框
int money=0;//钱
int m_switch=0;//开关
int basedot=0;
int clicktime=0;//点击次数
TCHAR text_time[100];
int RandVol=1;
TCHAR text_randvol[100];
TCHAR text_money[100];
TCHAR text_remaindtime[100];
CFunnyDlg::CFunnyDlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CFunnyDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON1);
}
void CFunnyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CFunnyDlg, CDialogEx)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDOK, &CFunnyDlg::OnBnClickedOk)
ON_BN_CLICKED(IDC_BUTTON2, &CFunnyDlg::OnBnClickedButton2)
ON_BN_CLICKED(IDC_BUTTON1, &CFunnyDlg::OnBnClickedButton1)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON3, &CFunnyDlg::OnBnClickedButton3)
END_MESSAGE_MAP()
// CFunnyDlg 消息处理程序
BOOL CFunnyDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE);// 设置大图标
SetIcon(m_hIcon, FALSE);// 设置小图标
// TODO: 在此添加额外的初始化代码
srand(timeGetTime());
SetTimer(1,100,NULL);
wsprintf(text_time,TEXT("%d"),clicktime);
SetDlgItemText(IDC_TIME,text_time);
wsprintf(text_randvol,TEXT("%d"),RandVol);
SetDlgItemText(IDC_RAND,text_randvol);
wsprintf(text_money,TEXT("%d"),money);
SetDlgItemText(IDC_MONEY,text_money);
wsprintf(text_remaindtime,TEXT("%d"),(100-basedot));
SetDlgItemText(IDC_REMAIND,text_remaindtime);
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CFunnyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CFunnyDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CFunnyDlg::OnBnClickedOk()
{
// TODO: 在此添加控件通知处理程序代码
//CDialogEx::OnOK();
}
void CFunnyDlg::OnBnClickedButton2()
{
RandVol=rand()%10;
if(m_switch==1)
{clicktime++;
wsprintf(text_time,TEXT("%d"),clicktime);
SetDlgItemText(IDC_TIME,text_time);
wsprintf(text_randvol,TEXT("%d"),RandVol);
SetDlgItemText(IDC_RAND,text_randvol);
money+=RandVol*1000;
wsprintf(text_money,TEXT("%d"),money);
SetDlgItemText(IDC_MONEY,text_money);
}
}
void CFunnyDlg::OnBnClickedButton1()//开始按钮
{
if(m_switch==0){;
m_switch=1;//计时开始
}
}
void CFunnyDlg::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
if(m_switch==1){
if(basedot<20000)basedot++;
wsprintf(text_remaindtime,TEXT("%d"),(100-basedot));
SetDlgItemText(IDC_REMAIND,text_remaindtime);
if(basedot>100){
m_switch=2;
}
}
CDialogEx::OnTimer(nIDEvent);
}
void CFunnyDlg::OnBnClickedButton3()
{
money=0;//钱
m_switch=0;//开关
basedot=0;
clicktime=0;//点击次数
wsprintf(text_time,TEXT("%d"),clicktime);
SetDlgItemText(IDC_TIME,text_time);
wsprintf(text_randvol,TEXT("%d"),RandVol);
SetDlgItemText(IDC_RAND,text_randvol);
wsprintf(text_money,TEXT("%d"),money);
SetDlgItemText(IDC_MONEY,text_money);
wsprintf(text_remaindtime,TEXT("%d"),(100-basedot));
SetDlgItemText(IDC_REMAIND,text_remaindtime);
}