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如何用 C 语言画「心形」(c语言画一个心)

#include <stdio.h>
int main() {
 for (float y = 1.5f; y > -1.5f; y -= 0.1f) {
 for (float x = -1.5f; x < 1.5f; x += 0.05f) {
 float a = x * x + y * y - 1;
 putchar(a * a * a - x * x * y * y * y <= 0.0f ? '*' : ' ');
 }
 putchar('\n');
 }
}

更新1: 再来个有花纹的。(这其实是该函数的Level set)

#include <stdio.h>
int main() {
 for (float y = 1.5f; y > -1.5f; y -= 0.1f) {
 for (float x = -1.5f; x < 1.5f; x += 0.05f) {
 float z = x * x + y * y - 1;
 float f = z * z * z - x * x * y * y * y;
 putchar(f <= 0.0f ? ".:-=+*#%@"[(int)(f * -8.0f)] : ' ');
 }
 putchar('\n');
 }
}

---

更新2: 「3D」版,简单使用迭代法求解,用Finite difference求法矢量,用wrapped diffuse着色。

#include <stdio.h>
#include <math.h>
float f(float x, float y, float z) {
 float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
 return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
 for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
 if (f(x, y, z) <= 0.0f)
 return y;
 return 0.0f;
}
int main() {
 for (float z = 1.5f; z > -1.5f; z -= 0.05f) {
 for (float x = -1.5f; x < 1.5f; x += 0.025f) {
 float v = f(x, 0.0f, z);
 if (v <= 0.0f) {
 float y0 = h(x, z);
 float ny = 0.01f;
 float nx = h(x + ny, z) - y0;
 float nz = h(x, z + ny) - y0;
 float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
 float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
 putchar(".:-=+*#%@"[(int)(d * 5.0f)]);
 }
 else
 putchar(' ');
 }
 putchar('\n');
 }
}

--

更新4:把「3D版」输出至PPM文件,可以用Photoshop打开。另外降低了ny的值导致有超有趣的pattern,就保留下来吧。

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <stdio.h>
#include <math.h>
float f(float x, float y, float z) {
 float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
 return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
 for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
 if (f(x, y, z) <= 0.0f)
 return y;
 return 0.0f;
}
int main() {
 FILE* fp = fopen("heart.ppm", "w");
 int sw = 512, sh = 512;
 fprintf(fp, "P3\n%d %d\n255\n", sw, sh);
 for (int sy = 0; sy < sh; sy++) {
 float z = 1.5f - sy * 3.0f / sh;
 for (int sx = 0; sx < sw; sx++) {
 float x = sx * 3.0f / sw - 1.5f;
 float v = f(x, 0.0f, z);
 int r = 0;
 if (v <= 0.0f) {
 float y0 = h(x, z);
 float ny = 0.001f;
 float nx = h(x + ny, z) - y0;
 float nz = h(x, z + ny) - y0;
 float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
 float d = (nx + ny - nz) / sqrtf(3) * nd * 0.5f + 0.5f;
 r = (int)(d * 255.0f);
 }
 fprintf(fp, "%d 0 0 ", r);
 }
 fputc('\n', fp);
 }
 fclose(fp);
}

--

更新5:通过空间的缩放变换实现 ASCII 心跳动画,需要改变光标位置,此版本仅支持Windows。录制视频不太顺畅,建议在本地测试。

视频

#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>
float f(float x, float y, float z) {
 float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
 return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
 for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
 if (f(x, y, z) <= 0.0f)
 return y;
 return 0.0f;
}
int main() {
 HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);
 _TCHAR buffer[25][80] = { _T(' ') };
 _TCHAR ramp[] = _T(".:-=+*#%@");
 for (float t = 0.0f;; t += 0.1f) {
 int sy = 0;
 float s = sinf(t);
 float a = s * s * s * s * 0.2f;
 for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
 _TCHAR* p = &buffer[sy++][0];
 float tz = z * (1.2f - a);
 for (float x = -1.5f; x < 1.5f; x += 0.05f) {
 float tx = x * (1.2f + a);
 float v = f(tx, 0.0f, tz);
 if (v <= 0.0f) {
 float y0 = h(tx, tz);
 float ny = 0.01f;
 float nx = h(tx + ny, tz) - y0;
 float nz = h(tx, tz + ny) - y0;
 float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
 float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
 *p++ = ramp[(int)(d * 5.0f)];
 }
 else
 *p++ = ' ';
 }
 }
 for (sy = 0; sy < 25; sy++) {
 COORD coord = { 0, sy };
 SetConsoleCursorPosition(o, coord);
 WriteConsole(o, buffer[sy], 79, NULL, 0);
 }
 Sleep(33);
 }
}

--

更新6:移植至 Shadertoy BETA 实现,加入高光和背景。

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